Great episode to prepare for the Keynote tonight. (19:00 Brussels time.)

Rene Ritchie returns to the show for a deep dive into what was revealed (and what wasn’t) by Guilherme Rambo’s release last week of product marketing images of the apparently-named iPhone XS and Series 4 Apple Watch.

Letter to the German Press

Jay Rosen bij de Frankfurter Allgemeine:

It’s not your job, as journalists, to tell people what to think. But it is your job to alert them to what they need to think about. Social scientists call this agenda-setting. It is one of the most important things journalists do. But if the news agenda is set by the opinions of people in your newsroom, that simply isn’t good enough. A reporting agenda borrowed from the parties in power isn’t good enough, either. What if they aren’t listening? Nor is an agenda set by entertainment values, or by media stunts and taboo busting. This is another area where innovation is required- and transparency.

Paradox of tolerance

Interessant op Wikipedia:

The paradox of tolerance was described by Karl Popper in 1945. The paradox states that if a society is tolerant without limit, their ability to be tolerant will eventually be seized or destroyed by the intolerant. Popper came to the seemingly paradoxical conclusion that in order to maintain a tolerant society, the society must be intolerant of intolerance.

How to Run 13 Design Sprints at Once: Inside Maker Week at The New York Times

Ik hou van hackathons opzetten en begeleiden en dan is het heel interessant om te zien hoe een megabedrijf als The New York Times dat aanpakt:

First of all, because the hackathon projects were all new or speculative, there wasn’t a lot of background knowledge to share or politics to work out. Part of what takes time during the map step of a design sprint is working through the messy details of real, long-term projects. For better or worse, a hackathon environment avoids those details and starts with less information — so day one was a breeze.

An Oral History of ‘GoldenEye 007’ on the N64

MEL Magazine:

Slapping, Klobbs, speedrunning, cheating Oddjobs and more: Everything you ever wanted to know about the creation of the iconic, game-changing FPS

Sappige details. Zoals:

The multiplayer mode, which is now seen as critical for its big success, was for a long time just a wish-list thing, not a thing that we were definitely going to have. The N64 had four controller ports so it invited the idea that you’d have four-player split screen, but we were only going to program a multiplayer mode if we had time.

ÚREN gespeeld vroeger.