dbuntinx

Game combats political misinformation by letting players undermine democracy

University of Cambridge:

The perceived reliability of misinformation dropped an average of 16% in those who completed Harmony Square compared to their assessment prior to playing. The game also reduced willingness to share fake news with others by 11%. Importantly, the players’ own politics – whether they leaned left or right – made no difference. 

Goed initiatief!

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